Module 3 Formstorming

Weekly Activity Template

Sofia Montagner


Project 3


Module 3

Module 3 demonstrates my findings and experimentation using various softwares, such as Meshmixer, Blazeface/p5 code, Scaniverse, and Cinema 4D. The goal of this module was to assist me in create a reflexive self-portrait using either 3D print or p5 code.

Activity 1

The artboards created in Adobe Illustrator showing each piece of the final composition for Activity 1. How it initially looked on the website. The size of each object was too big in this screenshot, as I remained a far distance from the screen and it still looked too close. My second iteration, in which I reduced the size of each object. I figured that it was still too big. My third attempt, I reduced the size one more time, and ended up pgetting a size that I was content with and matched my physical actions that the camera was capturing. Another composition in Illustrator I created for this activity, which depicts each planet in the solar system orbiting around the sun. Each individual artboard created in Adobe Illustrator for the solar system composition. The code that I changed to insert my own images of each planet. The composition view on the website. Experimentation with different angles and distances from the screen to see how the planets would react to my movements. Experimentation with different angles and distances from the screen to see how the planets would react to my movements. Experimentation with different angles and distances from the screen to see how the planets would react to my movements. Experimentation with different angles and distances from the screen to see how the planets would react to my movements. Experimentation with different angles and distances from the screen to see how the planets would react to my movements. Experimentation with different angles and distances from the screen to see how the planets would react to my movements. Experimentation with different angles and distances from the screen to see how my first composition would react to my movements. Experimentation with different angles and distances from the screen to see how my first composition would react to my movements. Experimentation with different angles and distances from the screen to see how my first composition would react to my movements. Experimentation with different angles and distances from the screen to see how my first composition would react to my movements. Experimentation with different angles and distances from the screen to see how my first composition would react to my movements. Artboards created in Adobe Illustrator for my third composition. Default state of my third composition on the website. Code showing the images I insert for thie composition. Experimentation with different angles and distances from the screen to see how the different pieces would react to my movements. Experimentation with different angles and distances from the screen to see how the different pieces would react to my movements. Experimentation with different angles and distances from the screen to see how the different pieces would react to my movements. Experimentation with different angles and distances from the screen to see how the different pieces would react to my movements. Initial experimentation with different angles and distances from the screen to see how the different pieces of the default/example composition would react to my movements. Initial experimentation with different angles and distances from the screen to see how the different pieces of the default/example composition would react to my movements. Initial experimentation with different angles and distances from the screen to see how the different pieces of the default/example composition would react to my movements. Initial experimentation with different angles and distances from the screen to see how the different pieces of the default/example composition would react to my movements.

Activity 2

My first attempt at scanning any object using Scaniverse. This was prior to processing it. A screenshot of my first scan on Scaniverse. The object itself was not captured well due to the reflective and flat material, and a lot of the outside area was captured as well. The cropped version of my scan of the moisturizer bottle in Scaniverse. Attempt at scanning a hat. The scan turned out well for what we were able to capture, though it would have been much more efficient to hang it while scanning to ensure the whole hat being captured. A different angle of the hat scan, showing more of the rough parts that would need to be cropped out at the bottom. A scan of a mouse. It looks okay from this angle, though some of the texture did not scan properly due to its flatness. A better view of the mouse scan, showing more of the side which failed to be captured. Another angle of the mouse scan. Only the logo got scanned properly, while the rest of the mouse has a lot of distortion and missing parts. My first scan of myself. I moved my head a little bit, which caused some distortion in the final result. A side view of the scan, showing how some parts were not captured well due to movement. A scan of a small statue I have. The details were captured well as there were no issues with the scan. The scan of the statue after being cropped in Scaniverse. A scan of a small plushie. There were some issues in capturing the texture smoothly. I may have been moving too fast while trying to scan it, or the camera may not have been focused properly. A side view of the scan which shows its flaws more clearly. The scan of the plushie after being cropped in Scaniverse. A scan of another plushie which scanned well for the most part. I used a different strategy for this one, which involved hanging the object using a piece of string, and making sure it touches the table on the other end so it doesn't move around while being scanned. An angle of the plushie scan which shows some distortion around the bottom of the object. A front view of the plushie scan after being cropped in Scaniverse. First putting the scan of the statue into Meshmixer and using the analyse tool to fill in the bottom of the object. First putting the edited scan of the statue into Cinema 4D to make it smoother. A render after applying the polygon reduction tool. This screenshot shows the polygon count after applying the polygon reduction tool in Cinema 4D. Selected the bottom of the piece using the brush selection tool. Applied a beige texture to the bottom of the object to give it a more finished look. A render of the piece after applying more smoothing. An image of my baked material, which was not properly functioning due to a technical issue which automatically imported the object with a Redshift material. A final render of the piece after all adjustments were made. My first attempt at putting my object into 3D model viewer, in which the material was still Redshift. The texture therefore did not appear at all. The final version of my 3D model in 3D model viewer, with the correct baked texture showing properly after maing changing to the Cinema 4D default material settings.

Reflexive Workshop 1 & 2

This first selfie depicts the Photo Profile facilitation, which was created by the creators of this study. This activity allows the maker takes details of the appearance or atmosphere of a photo and connect those collected attributes to qualities of themselves. The second selfie depicts the Photo Story facilitation, which allows the maker to form a narrative utilizing photos, which then encourages self-reflection upon how the story relates to the qualities of the maker. The third selfie depicts the Photo Position facilitation, which takes the maker's personal placement on a spectrum to allow reflection regarding what the position of the photo on the spectrum tells about the qualities of the maker.

Project 3


Final Project 3 Design

My final piece is a 3D print which represents my reflexive interpretation of myself, using meaningful objects put together using the concept of my collaging process, which is a huge part of how I express myself. The theme of music is arguably one of the most important things to me, as I constantly surround myself with music, make my own music as a form of self-expression, and use it as a way to connect with others.

3D print depicting my concept which utilize my collaging process to represent various aspects of myself. The base is a music box I got when I was younger, which represents my love for music and how it has been a huge part of my life since I was young. On top of the music box is myself, which connects me to these objects. On the right side of me, is a guitar. A guitar is an instrument that I have been playing for years, and therefore has a lot of meaning in terms of communicating who I am and relating it to my own self-expression. Overall, this 3D print captures the essence of who I am through the lens of music and self-expression.
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